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10 Game Reviews

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It's a nice CIV game. Science seems to be the key element to progress fast enough, next to money, which you need to buy food.

There is only limited ways of generating food (apart from in the future), so that every round would start with buying enough food, though in the future buying food is expensive and you might run out before being able to remedy that. Also somehow all food is eaten even if you had leftovers, and even if food didn't rot.

Winning wars was as simple as having more soldiers than the other, while gifting the others from time to time to prevent another war. Getting the perfection medal which requires 250k points was easy too as I ended with 47 million points.

This game was a nice variation on the 2048 game, with a hint of the Garam game as it also features multiplication and having to think where you want to end up after a few multiplications. It's rather addicting especially with the daily challenges, having to get 200 medals to open something, which would take me at least 23 more days.

Actually the game frequently hangs on the second medal screen. There appear 10 different daily challenges each awarding different medals, though I have yet to see the 9th category, so I'm not sure the third screen can be unlocked.

Daily challenges, from top to bottom:
1) Get a 1 billion tile (1B)
It's an easy one as once you form 10 you have to multiply by 10 some times, if you're lucky you won't run out of lives and have to feed the center.

2) Have 10 around center (Z)
A bit more difficult as you would block the center from being fed to get more hearts, but by thinking diagonally things can slide into place.

3) Get 1 to 10 adjacent to each other (W)
A more challenging one as all 10 needs to be adjacent and sliding tiles could change things, while taking up space, limiting the playing field that be used to feed or get adjacent numbers.

4) Have a square of tens (SQ)
A tougher version of 2 as there are limited places you can put the square. It's harder to get a specific number in the corner or side spaces.

5) Have a row of 1 to 5 (L-heart)
Is a straightforward one as usually there seem to be already a row that needs a few tweaks. Just the 1 and 5 seem to be the hardest to put into place as they're at the sides

6) Have 5 tiles of 1000 (om?)
Also easy if you have enough multipliers to pull it off, but the tiles might also stand in the way of feeding the center.

7) Get to 100 without the 10x multiplier (not-10)
Not too hard, as you can use the 5x and 2x, you can prepare some tiles in advance, and it's only till 100 instead of 1000.

8) Get a 8192 tile. (8192)
Same as 1, only requires you to get an 8, multiply by 10, add a 1, multiply by 10, and so on.

9) Unknown challenge
I havent encountered this challenge and have no medals yet of them, but the 2nd medal screen suggests it exists and is required to unlock something.

10) Get a 2048 tile. (2048)
Same as 8.

It was a nice game that reminded me to the NotPron game.

The computer froze a few times with the icons on top of something, but restarting helped.

Deklaration responds:

Oh, that’s not supposed to happen. I will try to replicate it. Thanks for testing it!

Good addicting game

I've been hooked up many hours on this. It's a nice rpg with a crafting system similar to Minecraft. You have lots of choices and you can also choose which targets to attack on a map in order to get to resources or treasure. For instance even on lower level a red adventure might have a 'quest target' with a nice stat increase without needing to be able to kill all enemies.

How can you see the # of fame points you have? And the library seems to be missing info on spells. Also it seems even if I explored a map before, I get observation points.

Easy game with gun

Good game, but a bit on the easy side.

Throwing stones was hard so i ditched it and bought a gun, the downside was the reload period, while i could switch to another weapon reloading would pauze so i mostly just waited it out or use the spell. A reload button would be nice.

Basically all i did was upgrading gun to laser and upgrade speed and power to mac, afterwards i increased base types and health &shield near the end.

Standard shooter

This is like a standard shooter enemies and powerups come from above and leave at the bottom. All enemies shoot down, but you don't have much hp to survive. Although I suppose you could use the +10hp energy option every time(Which i haven't used yet).

Basically there are a couple ways to play the game. But you can camp near the left upper corner and throw in a nuke every time you're energy bar is full, since you're not using it for hp or shield you can bomb much more, thus getting a higher score.

Also you can just upgrade directly to the biggest bomb without the need to buy the lesser bombs, which makes it a bit too easy.

Fine

The game was a liitle short and most levels were easy, some even had shortcuts(like lvl17) deliberate or not. Only one level (15) was hard, which required me to do some calculating.

Maybe you should consider making a level editor, one that will generate codes after you solve it(which you can share here). As said below a timer could be nice addition. A leaderboard is not needed since it would be full of fastest 'second time' scores. However some references scored would be nice.

Easy

The game was too easy. All you had to do was to put 1000 volt pads around the farm and the entrances. Then you can sit back and watch. You only need the birds in the beginning and in some cases, for the larger animals and the water animals in case the water is adjacent to the farm.

Good game, but not so hard.

This puzzle game let's you think a bit before trying something, which is a bit like solving a sudoku or slitherlink. However just trying something works most of the time,while thinking ahead on how to solve it. I only found ~3 levels to be hard. Maybe you could find the way to add some levels or make a level pack in the future.
It was also nice how you could backtrack(undo) any of the paths easily.

Nice but tiresome

As others stated, the shotgun was easy in the beginning. Trying the mortar was more challenging. After that that plasma gun was nice, and the arc gun was more sit back and relax. You could just tape your mouse button down and take a nap. Except for the jeeps coming from the sides, which the defenders could take out fine. But other than that, a nice addition to the defense games.

Age 39

Developer

KULeuven

Belgium

Joined on 1/7/04

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